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Texas Hold'em

If nobody at Early and Average positions stays in the game than you can try so-called "attack on blinds" or Raise at the Last position (it is not necessary with the strongest hand) aiming to win blindly put bets. In this case, Blinder should follow the usual strategy of the game in Early position - Call with the corresponding cards otherwise - Pass.
If somebody Raised on Early/Average positions before You, you should expect your opponent to have a strong hand. The majority of experts agrees that simple call is not optimal in such position. The weak hand, certainly, should be Folded, and with average cards the Raise in response is justified - Re-Raise. Opponents may throw off the cards and the victory (together with blinds) will be yours. Call is recommended only with very strong hand with the purpose to continue trade and to increase the amount of money in the pot.
When should you Raise yourself? Hold'em is aggressive game, and it is impossible to win a lot of money by simply accepting other's bets. Sometimes it is necessary to take initiative in your hands. It depends on psychology and your opponents experience, but usually it is worth to Raise with a pair of A, K, Q, J or 10, with same suit A with K, Q or J, or K with Q, and also with mixed suit A with K or Q, or K with Q.

Already mentioned "Attack on blinds" (Raise in the Last position when nobody Called) can be made with any Pair, A with any card, K with Q, J, 10 or 9. Thus there is a hope that blinders will fold, and if someone will continue playing, after the Flop you have a good chance to have the strongest Hand.

So, the first round of trade has passed, we do not Pass, and remaining opponents have not Raised. It's time for the Flop.

Game after the Flop is considerably less formalized than it was before. Certainly, the subsequent two community cards may change the situation, but after opening the Flop the player can see 5/7 or 71 percent of his possible cards. And this right has been acquired during only one round of trade - to see the remaining 29 percents one has to pay much more. Therefore the first advice: if the Flop has not coincided (has not improved your hand) - Pass. Sure it does not concern the situation when all opponents have told Check, and it's silly to miss an opportunity of receiving something for free (the fourth community card, the Turn). Therefore, Check on early positions, but if some of the opponents Calls - Pass immediately. Exception should be made only if you have a large Pair, and the Flop most likely does not go to anybody. However, one should play very cautiously in order not to encounter with the large bet those "any two cards" which may win. The world of poker is full of Heart-breaking histories about a pair of A, that have loosed an enormous large sum to absolutely empty hand, which has managed to build the second weak Pair on the River. However, to raise the pot to some large size even with the highest pair on the bad Flop (the Flop has not improved your hand), one should play too self-confidently. And self-confidence in poker is the direct way to poverty.

Generally, you should not play the weak pair (7-s and lower) if your cards have not improved on the Flop and, especially, if large cards have opened. Though, when bank is big enough and you should put a relatively small bet hearts, you can try. In general, in boundary situations your decision should be determined by the ratio of the bet to pot, and also the presumable force of your opponent's hand.

The Flop may coincide differently. If in five cards one have Royal Flush, Straight Flush, Four-of-a-Kind, Full House or Flush with the greatest possible senior card in the hand, one should worry not about a win or loss, but about how to collect more money to the pot from the opponents. Those, who with a Four-of-a-Kind after the Flop afraid the Turn and the River may bring the higher Four-of-a-Kind to the opponent, should better choose another hobby. For example, embroidery.

But, unfortunately, similar coincidences are seldom (for our hands, but not for "the enemies"!). More often he Flop does not give you anything (I repeat again - Pass at once) or gives a vague hope for Straight or Flush. In this case the advice is the following: Pass if you do not have four cards from Flush or bilateral Straight. The probability of buying two necessary cards on the Turn and the River is minimal. After the Flop you should only play four-card combinations, then you will have two rounds ahead to receive one necessary card.

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